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Core written by IAMMRGODIE based on the high-performance audio library i_am_dsp build. Thanks to the chirping silly Rust compile time, it got chirping noise.
IM_DISPERSER uses up to 200 cascaded Biquad Allpass filters, yes. Basically it's the Disperser sound.
By dynamically adjusting Cutoff and Bandwidth, You can precisely control the delay time difference of the audio signal near specific frequencies, adding unique punch and stickiness to drums or synthesizers.
Actually it's just a filter, maybe. Using Group Delay principle, Disperser can rearrange the sound timeline, condensing scattered frequencies into impactful transients, making you feel wow what the fuck sound is so gluey and bouncy
Through precise phase shifting, let low frequencies arrive slightly later than high frequencies. This subtle effect can make the bottom of the Kick extremely solid, or give Bass a sticker-like elasticity in the mix.
Thanks to Rust 's strict memory model, it can make noise even under high load (these two seem unrelated). But since the UI is written too fancy, it is best not to keep the UI open all the time or it will stuck my stepbrother
Yes exactly bro, this plugin is completely open source, you can find its source code on GitHub and modify and distribute it, while also complying with the corresponding license terms.
SOUT AUDIO
Unstable plugins for stable minds.